![]() ![]() The”Amount” option determined the amount of displacement.Use “Keep Continuity” to keep the continuity of the edges in 3D mode.The VRayDisplacementMod recognize grayscale.It’s more effective work whit the VRayDisplacementMod.Use the 2D mode for planar surfaces and 3D mode por 3d objetcs like a box.It’s important the correctly mapping of the geometry to get a good result.If you want soft displacements, use texture maps with grayscale.The rendering time betwen the material displacement and the VRayDsiplacementMod 2D it’s the same.In the next video I’m going to show you how to create displacement from the material and from the VRayDisplacementMod too, and the 2D y 3D modes, consider this points: In the left image you can see a displacement with texture map with grayscale and the image on the right a displacement with black and white colors only: With V-Ray displacement we can modify any surface using texture maps, the difference with the bump is that bump just create a displacement effect with the light while displacement modified the geometry, that why the displacement take more rendering time With V-Ray Displacement we can avoid model something, but we have to create a good displacement map texture, the logic of the displacement map is the same than bump, the white color is displaced while black color is not displaced, and the displacement recognize the grayscale which is very important point to consider. ![]() Creating grass, gravel & sand with VRayDisplacementMod. ![]()
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